
#include <BWidget>
#include "MyTexture.h"

using namespace BWE;

class MyWidget : public BWidget
{
	BOBJECT(MyWidget)
public:
	MyWidget(BWidget* parent = 0);
	~MyWidget();

protected:
	virtual void paintEvent(const BEvent& event);

private:
	BHolder<MyTexture>	_texture;
};
